From Hobowiki
| Evolved Skill: Probe Ops - Dependant Stat: Tech
|
| Uses nanites to construct a tiny self-propelling object (spider, mouse, fish) imbued with one of the 5 human senses.
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This tables below shows the DC of creating scouts with certain skills.
| Probe Powers
|
| Definition
| Difficulty
|
| Definition
| Difficulty
|
| Walking or crawling
| 0
|
| Swimming or oozing
| 5
|
| Crawling up walls
| 10
|
| Flying
| 15
|
| 1 sense
| 5
|
| 2 senses
| 10
|
| 3 senses
| 15
|
| Moving without visual
| 10
|
| MOVE stat
| 1/point (max= ProbeOps)
|
| Additional Probe from same limb
| 5
|
| Scout operating Probl blindly
| 5
|
| Special construction
| varies
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| Perception Difficulty
|
| Range
| 10m
| 20m
| 50m
| 100m
|
| Low detail
| 0
| 5
| 10
| 15
|
| Moderate detail
| 5
| 10
| 15
| 20
|
| High detail
| 10
| 15
| 20
| 25
|
| Incredible detail
| 15
| 20
| 25
| 30
|
- Time to create scout is 12-(skill) rounds
- Scouts get 2 x Body probe "spaces" divided evenly among limbs
- Probe SDP 20 + 10 per "space" above 1
- Probes using more than 1 space may be divided in (10 - Probe Ops) + (1 x 5m) rounds
- Range 100M
- +1 to Ref on demand
- +3 to all checks involving the 5 senses
- Leashes have 10 SDP take 4x damage from armor piercing 0 damage from crush
- Probes from same limb may be combined, different limbs may not.
- Probes may attack (use StreetFighting skill minus 1 for every 10M of leash) (normally do 1D6)